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As a Professor of Animation with extensive experience teaching both undergraduate and graduate courses, I like to delve in various aspects of animation such as Rigging, Modeling, Sculpting, Texturing, Lighting, Character FX, 3D Animation, Animation Production, and Collaboration. With high-level industry experience in Character Technical Direction, my primary skills are in 3D rigging and modeling.My approach to teaching is centered around collaboration, inclusion, and empathy. I believe that every student has the potential to succeed, and I work to create a positive and supportive learning environment that encourages creativity and fosters growth. By emphasizing collaboration and teamwork, I hope to encourage students to build relationships and develop strong communication skills, which are essential for success in the animation industry.

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Other undergraduate courses taught: ANIM 180: Action Analysis; ANIM 253: Core Principles of 3D Character Animation; ANIM 289: Fundamentals of Character Rigging; ANIM 390: Business and Professional Practices; ANIM 395: Collaborative Experiences in Animation; ANIM 408: Animation Capstone Film - Preproduction; ANIM 448: Animation Capstone Film - Production; ANIM 488: Animation Capstone Film - Postproduction.Graduate courses taught: ANIM 505: Animation Character Setup; ANIM 724: 3D Naturalistic Animation; ANIM 753: MFA Thesis Exploration and Research; ANIM 775: MFA Thesis Visual Component Production; ANIM 778: Animation MFA Portfolio.

VFX210/ANIM249/ANIM505/ANIM250 - Basics of 3D

In this course, students learn the principles of a creative 3D pipeline from modeling to rendering. Students synthesize these skills to produce appealing environmental assets for animation. The coursework involves proposal of a fictitious character for whom students will be developing a specific indoor environment. The idea is to coax students to dive deep within the traits of the character and explore how they impact the environment design while learning to model, texture, light and render. For most students, this is practically their very first attempt at anything 3D.


ANIM313 - 3D Animation Production

Using the 3D animation pipeline, students explore necessary roles, build their collaboration skills and learn effective time-management methods. The ask is for students to create their first micro-short film in 10 weeks using as much collaboration as they can obtain through recruitment. Having some knowledge about every facet of animation individually, this is their first attempt at putting all their skills to work together to formulate a short narrative from concept all the way to rendering. Since the project has only 10 weeks for completion, we skip the character rigging portion of the pipeline. Students use pre-made rigs from the internet as characters instead.


ANIM316 - Advanced Facial Rigging

In this course, students explore all rigging and animation related aspects of a humanoid face. We start with a pre-modeled face. The coursework takes the students through exploration of favorable and unfavorable facial topology and resolution, study of facial musculature, various rigging techniques that could be used to set up a face, and finally collaborating with animators to create an animation. The final product is an edit that showcases the rig and the final animation. Pre-modeled base meshes are downloaded from the internet.


ANIM349 - Environments and Props

In this course 3D environment and prop modelers create complex and believable models that match a specific art direction. Students explore advanced topics in 3D environment and prop modeling, with an emphasis on hard-surface modeling techniques and stylization that supports storytelling.


ANIM356 - Advanced Rigging

This course explores the basic principles of creating an animatable skeleton for a 3D puppet, as applied to a series of anatomically different biped characters. Students select a prebuilt model to rig, learn about optimized geometry for rigging, explore advanced tools and apply them to various anatomical problems to find modeling and rigging solutions for believable character motion, and finally test the rigs in collaboration with animators. Pre-modeled base meshes are downloaded from the internet.


VFX359/ANIM359 - Character Sculpting

In this course, students build a strong foundation in 3D character design and organic surface modeling, with a focus on anatomical accuracy tailored to animation and movement. While the core emphasis is on sculpting organic forms, students also explore the creation of cloth folds, hair, and accessories to bring fully realized characters to life.


ANIM369 - Animation Look Development

In this course, students use a variety of approaches to create illustrative-quality look development and bring an original aesthetic to their characters. A story-based approach towards designing characters is emphasized. The process of executing said design involves technical learning. The course involves spending time concepting, modeling and texturing the character, static cloth sims, prop modeling, and finally lighting and rendering for showcase. Pre-modeled base meshes are downloaded from the internet.


ANIM419 - Cloth for Animation

With a focus on CFX, this course explores the use of CG dynamics, including hair and cloth simulation, to create secondary motion and enhance animated storytelling. Static cloth draping is studied using software such as Marvelous Designer. Alongside this, learning to set up dynamic nCloth simulations form the base of the coursework here. I also take this opportunity to expose my students to basics of Unreal Engine 5. We learn how to import assets into the UE5 environment from Maya and Substance Painter, create materials, light and render. Character models and animations are borrowed from the internet.


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Collab-Fair

Collab-Fair is a quarterly, interdepartmental event designed to connect student creators across disciplines at SCAD. Modeled like a job fair, it gives upper-classmen the opportunity to showcase their projects and pitch them for their collaborative needs. The event fosters interdisciplinary teamwork to strengthens portfolios, and encourages students to engage in real-world production pipelines outside the classroom.

Collab-Fair Info-Sheet

Fall 2025 event details

Collab-Fair, Fall 2025 will be held on September 19th from 10.00 am to 1.00 pm EST in room 370, 372, 373, 374, 375, & 376 of the Main Building in Atlanta. The venue may change, and if it does, the details will be relayed in an email and posted on Discord. The link to registering for a table will be posted on the #collab-fair channel of the SCAD-ATL Animation Discord Server on the first day of the quarter.


Checklist for hosts

  • An external hard-drive (or USB device) to bring files and connect to the PC.

  • Well-designed color poster(s) of project that should contain the following information:

  • Project’s name

  • Contact info

  • Related artwork on the poster

  • List of skill-sets that you are seeking.

  • Tri-fold poster boards to be able to pin/stick posters on. Posters can also be taped to the edges of the tables.

  • Tape or pins to stick the posters.

  • Pamphlets to give away that contain the gist of the information on the poster.

  • A sign-up sheet to take down the names of candidates applying to collaborate with you. You can download one here.

  • A pen/pencil to write with.

  • A water bottle.


Highlights from the Spring 2025

Follow our all new student-volunteer-run Instagram account & access the Spring 2025 catalog.


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Wellness

Recommended activities

  • Strength training.

  • Yoga.

  • Pilates.

  • Barre.

  • Running/jogging.

  • Walking.

  • Cycling/spinning.

  • Dance.

  • Zumba.

  • Martial arts.

  • Recreational sports.

  • Swimming.

  • Meditation/mindfulness.

Beginner-friendly programs to consider:

  • Ask for the 'BeeFit' program for beginners at ClubSCAD at the ATL facility.

  • ClubSCAD at the ATL campus has a variety of specialty fitness classes to challenge beginners as well as veterans. Access the schedule for the classes here.

  • The 12-3-30 workout consists of setting the treadmill to a 12% incline and walking at 3 miles per hour for 30 minutes.

  • Kayliegh Cohen's YouTube channel for cycling/spinning is a great resource for beginner and intermediate level, 20-60 minute, impact-free cycling workouts.


Download the 'Validation Signature Page' here.

Wellness Validating Signature Page

Rigs

Collections/Websites


Humans/Humanoids


Creatures


Props/VFX


Tutorials

3D Tech Art


Figure Drawing Resources


SCAD Links


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